


convert rail tool (to electrified rail, monorail, and maglev).Lots of effort has been put into making OpenTTD easy to use. zooming further out in the normal view and zooming out in the small map.framework for custom (user) written AIs.freely distributable graphics, sounds and music.
#Openttd hotkeys plus#
dynamically created town names in 18 languages, plus NewGRF support for additional languages.OpenTTD has already been translated into over 50 languages significant internationalisation support.save games using zlib compression for smaller sizes, while not interrupting gameplay.many configuration settings to tune the game to your liking.drive-through road stops for articulated road vehicles and trams.support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification.presignals, semaphores, path based signalling.reworked airport system with many more airports/heliports (e.g.longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges.advanced/conditional orders, share and copy orders.the possibility to build on slopes and coasts.clone, autoreplace and autoupdate vehicles.different configurable models for acceleration of vehicles.larger, non-uniform stations and the ability to join them together.autorail/-road build tool, improved terraforming.new pathfinding algorithms that makes vehicles go where you want them to.in game downloading of AIs, NewGRFs, scenarios and heightmaps.IPv6 and IPv4 support for all communication of the client and server.dedicated server mode and an in-game console for administration.stable multiplayer mode for up to 255 players in 15 companies, or as spectators.Significant enhancements from the original game include: Many features were inspired by TTDPatch while others are original. OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically.
